ILLUSTRATION & VISUAL NARRATIVE

 June 30,2024

  • NAME                          :    LIANG LIWEN
  • ID NUMBER               :    0369625
  • COURSE                      :    BACHELOR OF DESIGN CREATIVE MEDIA
  • DATE                           :     22.04.2024 - 30.07.2024 / Week 1 - Week 14


 1.INSTRUCTIONS

 2.LECTURES

 3.LAB 1:The pen tool

 4.TASK 1:Vormator Challenge

 5.LAB 2:Chiaroscuro

 6.TASK 2:Pokemon Card

7.Assignment 1 Fly Me To The Moon

8.Final Project: Comic cover and Animated One Page intro

9.REFLECTION

                                                     INSTRUCTION
                                                          LECTURES

 

                                     CHARACTER DESIGN BASICS

1.THE PRINCIPLES OF CHARACTER DESIGN

shape

Shape plays a crucial role in character design, and different shapes can convey different personality traits and emotions.

colour

Color also plays an important role in identifying and distinguishing basic features of heroes, villains, and even background characters. Different colors convey different emotions and are easy for the audience to empathize with. For example, red might convey passion or danger, while blue might convey calm and reliability.

stress

In character design, emphasizing certain characteristics can help a character stand out and be memorable. For example, a character may have unusually large eyes or a distinctive hairstyle, which can make the character more recognizable.

Compare

Contrast can make character design more appealing. For example, contrasting colors, shapes, or materials can be used to add visual impact and layer to a character. The use of contrast can direct the audience's attention and make certain parts of the character stand out more.

harmony

Despite the need for contrast and emphasis, the overall design of the characters still needed harmony. Each element should complement each other to create a unified visual effect. Harmonious design can make the characters look more complete and coordinated.



1.By using bright and dim tones, different parts of an object or character can be highlighted, giving a three-dimensional visual effect.

2. Cast shadows and control contrast

Can make the subject more three-dimensional, increase visual depth.

3. Positive space

Positive space refers to the subject or object of interest in the visualization. For example, in a painting, a person or object is positive space.

4. Negative space

It is usually used to set off positive space, making it more prominent.

5. The contrast between negative space and positive space

The subject can be made more prominent, thus enhancing the visual experience of the audience.



The visual narrative of animation design refers to telling a story through images and actions, including elements such as character expressions, movements, and picture layouts, to convey the storyline and emotions.

Visual flow refers to the continuity and fluidity of the screen in animation, including the transition of the screen and the continuity of the action, which can guide the audience's line of sight and make the story more natural and coherent.

Visual balance refers to the balanced distribution of various elements in the animation screen, including color, composition, action, etc., forming a harmonious visual experience in the screen, which will not make the audience feel cluttered or uncomfortable.

Visual hierarchy refers to the arrangement of each element in the animation scene, including the design and coordination of the foreground, middle and background, through this arrangement to create a sense of depth and three-dimensional sense, to present a richer visual experience for the audience. 




1. Single point perspective
Is a kind of perspective, through a vanishing point to express the sense of depth and 
space

2. Two-point perspective
The use of two vanishing points for depth and a sense of space is suitable for scenes with slightly tilted angles.

3. Three point perspective
Introduce three vanishing points, two in the horizontal plane and one in the vertical direction.

4. Isometric view
Is a perspective free view with the same proportions and angles on each axis. 


                                                        TASK

WEEK 1: Mr. Hafiz provided us with the necessary learning resources, including Google classroom materials, and detailed the use of Adobe Illustrator, including its workspace and toolbar features. Through explanation and examples, he explains how to develop from a preliminary idea to a complete visual concept, and uses illustration techniques to convey these concepts to the audience. 
 WEEK 2: Mr. Hafiz arranged a hands-on activity to participate in the "Bezier game" to help us become more proficient with the pen tool, an important skill point in learning Adobe Illustrator.
                                                 LAB 1:The pen tool
 
TASK 1: Vormator Challenge

You  allowed to rotate, flip and duplicate the Elements You  have to use all the Elements Scaling is 
allowed, but  proportionally, so  skewing or free transformYou  add, subtract, intersect and group elements as you see fitThe use of color is unrestricted; you can create your own color schemes (e.g. use adobe Color)You  allowed to use gradientsThe Elements may  be filled, the use of strokes is  allowedYou are  allowed to use filters or effects (e.g. drop shadows)
USE THESE EIGHT SHAPES TO DESIGN A CHARACTER

  • FINAL SUBMISSION :

LAB 2:Chiaroscuro



TASK 2:Pokemon Card
Submission Requirements
Artwork: A completed Pokemon card featuring your Vormator character, showcasing the use of 
composition rules
Write-Up: A short description of your Pokemon, including its powers and abilities, formatted like a traditional Pokemon card.



Assignment 1 Fly Me To The Moon



sketch
FINAL SUBMISSION

                                                                                                       FINAL SUBMISSION

FINAL PROJECT :

Comic cover and Animated One Page intro

You are to select a story from the short stories of Edgar Allan Poe and you are to create:

1. Comic Cover Page
2. Animated One Page Intro

Animated scope:
1. Parallax (to create depth)
2. Secondary Action
3. Animated Background

The story that I chose is: The Black Cat
I picked this one from "The Black Cat" to start the comic:
One night, returning home, much intoxicated, from one of my haunts about town, I fancied that the cat avoided my presence. I seized him; when, in his fright at my violence, he inflicted a slight wound upon my hand with his teeth. The fury of a demon instantly possessed me. I knew myself no longer. My  original soul seemed, at once, to take its flight from my body; and a more than fiendish malevolence, gin-nurtured, thrilled every fibre of my frame. I took from my waistcoat-pocket a pen-knife, opened it, grasped the poor beast by the throat, and deliberately cut one of its eyes from the socket ! I blush, I burn, I shudder, while I pen the damnable atrocity.

Final Cover Page

Description of design:
Inspired by Edgar Allan Poe's classic Black Cat, this illustration uses a minimalist style with a strong contrast of red and black to highlight the theme of the work. The red door symbolizes the entrance to the unknown and danger, while the black cat represents mystery, gloom and foreboding. The background of the illustration uses a gradual transition from deep black to gray space, creating an atmosphere of depression, unease and suspense, echoing the gloomy and terrifying themes common to Poe's work.

sketch

                                                Final illustrated sequence
Photoshop animation process

Final One-Page Introduction
Final Animated One-Page Introduction

COMIC STRUCTURE GIF





REFLECTION
During this time, I learned how to use new software, such as Adobe Illustrator (AI) and Adobe After Effects (Ae), to make the pictures I wanted. These software not only gave me the freedom to create, but also greatly improved my design efficiency. For example, with Ai, I can do fine vector drawings and illustrations, while Ae allows me to add cool motion effects and animations to make my work more vivid and engaging. Learning to use these software has allowed me to take an important step on my creative path. 

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